hello and welcome to Cabot Media I’m grant Abbott and today we’re going to be working on our scene with this funny man and this huge monster so we’re continuing to model the man and in this episode we’re going to be looking at edit mode and manipulating our shapes so here’s where we got up to last time and we’re going to make the hair this time and we’re going to go to side view for this and just duplicate one of these shifty move it up to around here and let’s look at top view this time top view is seven on your numpad or press the Z key there and I’m going to grab to the middle somewhere around there and scale it in the x-axis so s then X and move it across okay so he’s got some hair there but I want a bit sticking out here as if the hair is overlapping an ear which might be here in fact maybe I should put ears on really let’s do that let’s grab this square inter side view again shift D to move it across the way and ear might be somewhere around there on our rough character one for front view and you’ll notice it’s in line with this one here so I press it G then X to move it out so it’s sticking out of our object I could resize it so it’s precise but in this case it doesn’t matter if it sticks into our other object shift D X to constrain it to the x axis and move that to the other side so there’s our other ear then let’s select our hair again so I want a bit of the hair sticking out over the ear and the hair to come behind the ear as well in fact I’m going to select both these ears and scale them in the Y so s then Y so the hair can get behind and grab and the Y G then Y just so the hair can get behind there so let’s grab this hair and now comes the next stage which is editing our objects at the moment we’ve just got cubes all over the place but the hair is not a cube shape and we need to adapt this object by going into edit mode to go into edit mode you can press the tab on your keyboard that’s the shortcut I’ll just undo that or you can go up to object mode up here and you’ve got edit mode and lots of other cool modes as well the two you will be using the most is object mode and edit mode so tab on your keyboard or edit mode up there now in edit mode I can select the vertices like this and do exactly the same functions so G to grab I can’t rotate and scale vertices but if I go to edge mode you’ve got your modes up here vertices edges and faces let’s go to edges next so edge is there and I can select an edge and press G to grab and move that around remember right click to cancel that I can also press R to rotate right click to cancel s to scale and right-click to cancel which is great I now know how to edit the shape but I’ve only got six sides to play with how can I create more geometry so I can get something sticking out the front here well I can do what’s called a loop cut there’s lots of tools now down the side here when I go into edit mode and one of them is loop cut I can click on that and then when I move over my shape it has this funny yellow line and I want to cut it across here so just play a move around of shape and see where it’s cutting it I can make a cut here by pressing left click and then click back on my select box to come out of the loop cut mode so that’s using the loop cut tool there I can click and hold to see other options but we’ll stick with luke up for the moment let’s go back to the select box and it creates a cut right in the middle of our other two you’ll also notice down the bottom here we’ve got a loop cut and slide menu so any tool you’ve just used you usually have some sort of dialog box so you can change things like the number of cuts and the smoothness and other things if you need them we don’t need to change any of those parameters at the moment so I’ll minimize that and you can minimize maximize with the little arrow there so you’ll notice this loop that I’ve just cut is selected because anything orange or white is selected you’ll notice the white is the last thing you selected so that’s the active edge but if you shift select then you can select multiple edges it likes to tell you the active one in case I undo that selection you know which one you’ve just selected so I’ll undo those selections and there’s a quick way to deselect everything and that’s by pressing alt a if I press a it selects everything so alt a is deselect all and that’s worth mentioning that alt is kind of an undo of a command so if I press a to select to do the opposite of that is alt a the same as if I press H to hide let’s select one of these edges and press H to hide it’s hidden that

edge but if I press alt H to unhide so most commands have an alt option so think of it like alternative what we now need to do is get this face here so I want to select the faces I could go up here and select the faces that way but let’s go back to edges for the moment I can also press 3 on my normal keys running across the top of my keyboard so 3 to select the faces and one two and three is vertices edges and faces so with faces selected click on that face and if I go to wireframe now you can see that face on the inside there that might help you it’s not always that easy to see in wireframe so let’s go back to solid mode and the next tool I want to talk about is how we can what’s called extrude this outwards and you’ll notice the tool down here extrude region it does give you the shortcut keys there as well and that is e so I’ll press that and I’ve got this plus icon here and I can move it in and out so somewhere around there remember to go back to your cursor so now I want to move it down just a touch so sort of balled at the top and he’s got this hair sitting on the side of him in order to move my whole object I could select all with a and then G to grab and move it but can you see how my pivot point is staying in the same place that’s one way we can move our pivot point by moving all the object and leaving the pivot point still it’s not a very efficient way though the only way to move the whole object and the pivot point if I undo that with right click is to go back to object mode so let’s go back to object mode G to grab and said to pull it down into position so around there can you see how my pivot point moved as well so if I grab it you can see the pivot point moving with it right click to cancel that so that’s how we can edit objects in edit mode so hopefully you can start to see how you can create more complex objects now the next object we’re going to try is the torch so let’s go to front view shift right click and if I just move around a second you can see that the cursor didn’t know exactly where to position itself along the y-axis so let’s go to the front view again if I shift right click on the actual hand and look around the cursor actually finds an object that can be quite handy excuse the pun so let’s press 1 on our keyboard to go back to front view again and this time we’re going to insert a cylinder shift a to add or the add menu up here shift a is my preference mesh and then cylinder now remember you’ve got your menu down the bottom here so there’s lots of parameters for our cylinder there’s the vertices count and the radius and the depth it’s also got this cap fill type so if we look at the cap it’s an end gone which means it’s a multi-sided face we’ll have more about that in later videos and it’s got its location now this is a low poly style so generally we don’t want loads of faces and if you can bring down the face amount that’s often a good thing because the more faces the harder it is for your computer so we can bring it down to about 12 and that’d be great when you’re thinking about faces you need to think about how far away from the camera the objects going to be and how detailed you really need that object in terms of the amount of faces so 12 is going to be fine in this case don’t worry too much about radius and depth because we’ll be changing those in a bit anyway so let’s minimize our window and let’s move it into position so s to scale move it down to there are two rotate by the x axis because that’s the one going across the middle layer and I can rotate it by hand or I can press 94 90 degrees which is far more precise and then press Enter so after rotate X for the axis and 90 for the degrees are X 90 what we can also do if I press n on my keyboard we’ve got an item menu here and we’ve got all the transforms and you can see there’s 90 degrees there so you could if you know the axis which is the x axis in this case in this case going across here remember you can see that up here as well I can then type in 180 and it will move it back but upside down or 90 which is where we want it so you have got these options here as well and you’ve got scale and you can left-click and drag and select them all at once and type in one for example or point one so let’s go to front view let’s move this into position and scale it up just a touch and now we’re going to want to edit this shape so it’s Torche like so how do we do that have a think how I can get to edit mode tab on my keyboard is the

shortcut or I can go to the top here and press edit mode and I want to select their faces the faces is already selected but if you had something like vertices selected you’ll want to press 3 on your keyboard to get the faces let’s select this back face here and move it backwards G then Y and let’s select this front face here and to make it a torch shape we can press e to extrude we could use our tools over here as well but I prefer the keyboard shortcuts e to extrude and it does take into account the direction it’s facing in terms of their normals as they’re called so that face is pointing outwards this way so it’s normals as it’s known is pointing out this way in the y-axis and somewhere about there should be good and then I can scale just this face up to make a torch shape so I pressed s and move my mouse to this position so we got a torch like shape I think it needs a bit more of a front and you’ll notice I’m trying to zoom into my face to get a better position the better option is to press full stop on your numpad that will zoom you into the selected object or face so full stop on the numpad and my camera is nicely centered let’s press e to extrude again e to extrude and pull that out there and it’s very blocky at the moment so what I want to do is create a face inside here there’s two ways of doing this there’s the inset faces option here or we could extrude and scale the most efficient way is the inset so if I press the inset option there which is I for short then I can left-click on my object and pull a face inwards and remember I’ve got my context menu here so I can change the size if I need to and then I want to extrude it backwards so this time I’ll press e on my keyboard and extrude and pull it backwards and left click so I’ve now got a torch let’s just zoom out and see if that’s the right size we might want it slightly bigger so I want to increase the size of the whole thing I can press a to select all and press scale to moving upwards or I can go back to object mode with tab on my keyboard or the menu up here and scale upwards there’s a few more items we need to finish the modeling process we need the mouth and and some tiny little pupils so let’s get the front view let’s just you placate one of these to start off with for the mouth shift D and move it down here now you can have a nice simple mouth like that but I wanted a shocked expression so it’s open and got a hole in the middle there’s a couple of ways you can do that I’m just going to stick with what we’ve learned so far and go into edit mode and edit my shape so let’s press full stop on the numpad and I’ve zoomed right in I’ll have to move out a little bit and let’s go to the front view and just move that to one side and I’m going to extrude around and join it up at the end so that scales in just a touch perhaps a little bit more about there and let’s go into edit mode with tab 3 to go into face mode I was already in face mode select the top one and we can just to start off with just pull it upwards G then said or grab it upwards I should say into position there and then extrude with E e to extrude and pull it upwards if it’s not constraining to the Zed for some reason the Zed access you can tap Z on your keyboard and it will constrain to the said if I press Y now it will constrain to the wire but it all goes a bit weird and squished so let’s press it said don’t ever go in on itself you shouldn’t really have overlapping faces like this make sure you push it outwards to around there let’s do the bottom one as well so let’s left-click on that and e to extrude and now get to just left click now this is a common error that beginners make they make an extrusion and think actually no I’m not sure about that left click and they think they haven’t made an extrusion but they actually have if I press G to grab now you can see there is actually a whole new face there I’ll undo that for a moment if I go to vertex mode with one on my keyboard and move in with full stop on my numpad and grab one of these vertices G to grab you can see that there’s an extra vertices there and if I grab this one and pull it out there’s extra vertices and there’s a whole new face there so there’s actually two vertices on top of each other here two on here and at the back there as well so watch out for that the easiest way to solve this problem is just to undo to a word but often if I go

back to face mode people extrude again and they pull out let’s pull down to there and then they’ve continued their shape so we want to extrude this way e outs are here let’s just move back a bit to see how big our mouth needs to be I’ll grab that G then X and we would have a bit further to somewhere about there so we’ve still got this extra face in here if I go to wireframe mode now let’s get to wireframe you can see these extra faces in here can you see those black dots their faces so I can select different faces but there are tiny little faces in here as well which is a big pain the way to clear that up is to select everything and we need to be in vertex mode for this so one on your keyboard or vertex up here and alt M is to merge alt M so I can merge vertices I don’t want to merge them all I want to merge by distance and if I click this now it gives me the dialogue box and it’s a really tiny margin distance but because they’re precisely on top of each other you may have noticed the menu come up in here in fact I’ll do this again so you can see the menu undo old em to merge by distance and it says removed for vertices so it’s removed those vertices join them together and it solved that problem so alt M will merge any vertices that you have selected what I could have done I’ll undo that I could have selected just those vertices and nest so one two go to vertex mode alt a to deselect everything and this time I’m going to box select remember to have your selection box selected box select these four what looks like four but there’s actually eight there which I can see in this tiny little menu down here eight vertices selected out of 24 for my whole shape and press alt m by distance and it will only affect the eight in here but I’ve still removed four vertices hopefully that will help lots of people with those sort of issues I often have students that struggle with that so let’s get back to face mode with three let’s select this face here let’s go back to solid mode as well e to extrude the somewhere around there let’s go to front view so we can line it up perfectly that’s not too bad e to extrude again let’s grab this face underneath e to extrude and now I could go across here but how do I join these two together we could of course just leave it like that and be a little bit rough let’s go to look death mode and see how that looks it doesn’t to be honest look too bad but we do have overlapping geometry which is bad practice because when we come to render it you’ll see there’s tiny gaps around here let’s go to render mode can we see it not that well to be honest solid mode we can see that gap more easily when we sort out the lighting later we’ll certainly be able to see a bit more so we want to tidy that up and do it properly let’s go back to edit mode with tab on my keyboard so what I need to do is create a loop cut around here and merge my vertices in this area so I’m going to give you the keyboard shortcut for loop cut this time which is ctrl R I much prefer the shortcuts than using these icons here so ctrl R I can left-click to create a loop cut but also this gives me the option to move it up and down so when you press ctrl R you can move it up and down so ctrl R left-click and then move it up and down and then left-click to select where you want it and sundew that’s a second if you choose to use that the loop cut here that’s lute cut I have to click and hold left click so slightly different so I’m clicking and holding and then back to my selection tool so two ways of doing the loop cut there and I want to merge these vertices together so let’s get to wireframe for this so we can see them clearly and choose vertices by selecting up here or one on your keyboard so you can see these vertices are a slight distance apart I could box select them all and do the merge vertices by distance again but it will take the center point between the vertices and that will give us a very slight angle that’s off here so a slightly better way although not the only way of doing this is to select each individual vertices so this one and this one need to be merged and then alt M for merge vertices olt m and this time we select merge at last so the last one selected it will go to that so this one then this one last remember white for the one that selected last all-tim at last and keep doing that all the way around old M at last and hold them at last now I made a mistake this so I’m going to undo and show you what mistake I made I’d accidentally kept this one selected so it merged all these three at the last let’s do that again bolt m at last and if we get to solid mode now we can see what a mess that is

so I’ll undo that and I want to select just this one and this one shift to select multiple objects remember and alt M at last last one over here this one in this one hold them at last so now let’s go to solid mode and we have a perfectly lined up squared out object but there’s one tiny issue let’s go to face mode and let’s go back to wireframe there’s a face in the middle there and again that would be classed as overlapping topology and that’s the same problem we got earlier and that’s a problem you sometimes find when you do those double extrusion things by accident so we just want to delete that face we can easily delete it by pressing delete the delete menu will give you these options and we’re deleting the face and there we go we’ve created the mouth for our character I’ll come out of edit mode into object mode and deselect everything and we’re pretty much there we just need to create those pupils so let’s go to front view shift D to duplicate left click to keep it in the same place scale it right down side view with three on the numpad G to grab in the y-axis so G then Y and pull it outwards let’s get back to front of you shift D to duplicate X to constraint the x axis and move it out to the side there so we have modeled our character and you have learnt how to manipulate shapes with edit mode you’ve learnt how to adapt faces vertices and edges and you’ve learned the loop cut and extrude tools in the next episode we’ll be adding materials to our person thanks for watching and I’ll see you next time